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The
Director's Chair...
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Hello
Friend!
It has been a very
busy month, as we have been
working hard to put the
finishing touches on our
Official trailer and get our
new website launched. The
good news, is that
it's all online now.
Visit our site right now to
see the new trailer: onelongday.com
A few notes on the
website: It is still in
development, with many more
areas to come including a
whole new Director's
Blog, Cast and Crew Bios,
Media Download section for
wallpapers and videos, and
much more. I decided to
launch it early, because so
many people were excited to
see the new trailer.
Right now is the
time, when I need the help of
all of you. We want to start
an Internet buzz around our
film, but to do that, we need
people to spread the word. So
take a few minutes and email
your friends and family about
our new site and
trailer...and just start
talking about it. Word of
mouth is a very powerful
tool, and with it, we can be
all over the Internet in no
time.
...cya next month.
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On The
Script...
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Hello
everyone again from the windy
city. In this fourth
installment of On the
Script I will be
discussing all of the
supporting characters and
there individual rolls in
advancing narrative (or the
story) as I saw it. I will
also cover which of these
characters were there at the
inception and why I decided
to add more characters on the
fly as I was writing the
script.
Let’s start off with
our favorite martyr whose
death was the catalyst for
Gruff's revenge
spree, Fluffy. Fluffy only
needed a couple of qualifiers
for her involvement in the
story. First and foremost was
the lovability factor. To
this end, Keith chose the
name Fluffy. The strength of
a name like Fluffy in a story
that is a dark comedy is that
it is both lovable and
ironic. The second was the
ferocity factor. Fluffy is,
after all, Gruff’s dog, so
Fluffy needed to be as
merciless as she is loyal. I
liked thinking of her as a
cross between Benji and Cujo.
In the script, Fluffy dies in
the noblest way – she gives
her life, fighting to the
death for her master. Her
character sets the story in
motion.
There had been some
debate between Keith and I
about how prominent a roll
Ching Yao Sun would be
playing in the movie. I was
concerned that the script was
becoming too character heavy
to be coherent at the time.
But, Keith and I started
kicking around this idea that
Ching knew kung fu. And, the
idea of Vinnie and Rocco
finally meeting up with Ching
to shake him down only to end
up in another battle royal
for the second time in one
day was too funny to pass up.
Ching also shows up at the
end of the movie and his
reasons for returning are
puzzling. I recognize that
there are many unanswered
questions about the nature of
Ching’s relationship with
Tony. But in the end the
script needed coherency more
than it needed Ching’s back
story, so these questions
will remain
unanswered.
Next up is The Kid.
The Kid is a character that
Keith had discussed with me
very early on. No real
character development here.
The Kid was initially created
one dimensional as the guy
that helps introduce the
Skunk character. Keith wanted
The Kid to be buying drugs
off of Skunk when Gruff shows
up so Skunk will be revealed
to be a low life through his
actions. The Kid’s roll
within the script expanded
due to what Keith felt was a
key element needed for his
movie – a car blowing up. I
liked the idea of the Kid
being pissed off at Gruff for
screwing up his drug deal and
then blowing up Gruff’s car
in retribution. Keith really
wanted Gruff to settle the
score over his car being
blown up, so he added Gruff
killing The Kid at the end of
the movie.
The “Cold Fingers”
Johnny character was
developed to create an extra
obstacle for Gruff and a
clear coherent connection to
someone like Tony Revario
from someone like Skunk. The
character of “Cold Fingers”
Johnny was also developed as
an under boss and friend to
Tony Revario, and the Uncle
of Nikki Skars. “Cold
Fingers” Johnny’s roll in the
script is brief but crucial
for story direction and he
has some of the better lines
in the script.
Next up will be
Skunk. Skunk was developed as
a low life with a connection
to Tony Revario through “Cold
Fingers” Johnny. Skunk is a
drug dealer who happens to
have information that Gruff
needs. The original plan for
Skunk was that after Gruff
retrieved the information
that he needed from him,
Skunk’s story line would end.
But as I was writing the
script, it occurred to me
that “Cold Fingers” Johnny
might be in a “vendetta sort
of mood” after the beating he
took at the hands of Gruff.
So I brought Skunk back as
the person “Cold Fingers”
Johnny dispatches to take
Gruff out.
And finally we come
to Frankie. Frankie was the
last supporting character I
brought into the story. He
actually wasn’t added until
about the fourth revision of
the script, after Keith
expressed concern that Tony
Revario’s character was under
developed somewhat and should
be expanded. I agreed and
after some discussion on the
matter, we felt that there
were several things we could
do to tackle this problem
(most of which will be
discussed in next months
letter). One of those things
was showing Tonys methods for
collecting debts. Frankie
enters the story as a
character that’s into Tony
for about fifty thousand
dollars and Tony wants it
back. And Tony ruthlessly
gets what he wants from
Frankie. Frankie shows up
later in the movie when he is
ruthlessly tortured and
murdered by Nikki
Skars.
Well, that will wrap
up this edition of On The
Script. In the next edition,
I will be discussing the
incomparable Tony
Revario.
Be good,
David Sean Greider
Screenwriter,
One Long Day
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Tech
Talk...
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Well folks,
here we are again, another
month has flown by and
it's already March.
Almost a quarter of this year
has gone by. Where is the
time going? I am going to be
keeping this month's
article short and sweet. Just
finished getting the trailer
up online, it's the
middle of the night and
it's been a long time
coming.
This month I want to
talk about filters and some
of their roles in filmmaking.
A filter is essentially a
piece of coated glass that
removes certain aspects of
light passing through the
lens therefore creating a
kind of effect. It can be as
subtle as a polarizer filter
which removes haze which will
make the sky blues show
through better, as well as
reduce glare such as on a
windshield of a car or window
of a house. The filter can be
stylish like the star filter
which takes points of light
and creates a star pattern or
cross pattern. Other
practical filters that I have
constantly used through the
whole shoot were ND filters,
which reduce the amount of
light coming through the lens
without reducing color
saturation so that I might be
able to keep the Iris open
more which is another lesson
in itself.
It has to do with
depth of field and point of
focus. I used three ND
filters and a circular
polarizer for all of my
outside shots. For my indoor
shots, I usually just used a
High Definition fx diffuser.
Basically that filter helps
soften the picture just
enough to help create a more
film type look. There are a
multitude of different types
of filters from those aiding
in correcting color
temperature to gradient
filters to change the look of
the horizon or sky without
changing the look of the
ground. Anyhow, that is the
intro to filters. Maybe next
month I'll write part
two of the exciting world of
FILTERS. Or maybe something
else cool will pop into my
head, and I'll end up
sharing that with you all
instead. Until next time,
enjoy the trailer, and all
look forward to knowing we
have something pretty cool
here. One Long Day.
Talk soon,
Jason Coblentz
Director of
Photography/Editor/Visual
Effects Artist,
One Long Day
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Exclusive
Look...
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This is an actual
screen capture from the film,
that also shows up in the
trailer.
Yet another screen
capture from the film, I love
this shot because it shows
how nice accidents can
happen. You see that plume of
smoke, that looks like a
bullet hitting something?
That was actually just an
ashtray that got knocked over
accidentally by one of the
actors. It looks so cool in
action though.
You guessed it,
another screen capture from
the film. This is the desert
burial scene where Gruff lays
poor Fluffy's soul to
rest...and what better
funeral, than a Conan the
Barbarian style
cremation?
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Trivia...
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Did you know that
Chris Schaub (Gruff)
performed all of his own
stunts? Including getting
punched in the nose (for
real), getting thrown from an
elevated pickup truck bed to
the hard ground (3x) and
having a 2x4 smashed across
his skull...not once, but
three times! All this, was
just one day in the desert
and at the end of it all, he
only complained that the fake
blood made his head
hurt.
I guess it's
back to corn syrup and food
coloring! In all seriousness
though, my hats off to Chris,
he is one tough S.O.B. that
is willing to do whatever it
takes to get this movie
done.
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Progress...
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For the
most part, principal photography is
almost wrapped. We only have one
minor outdoor sequence that will take
about 2-3 hours, and the rest are
very fast pick-up shots. We are in
full-on editing mode now, and plan to
release and extended 4-5 minute
trailer in a few months.
Many
people are asking for an official
release date for the DVD. Let us get
a little further into the editing
process, so that I can give you a
more educated guess. However, we are
very confident the film will be
released at some point in late
2008.
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Back
Issues...
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