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The
Director's Chair...
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Hello
Friend!
Welcome to the third
installment of our monthly
newsletter. This month I
would like to discuss an
aspect of film making that I
consider to be one of the
most important, from a
Directorial perspective. The
official term is
pre-visualization,
which basically means knowing
exactly what you are
shooting, frame by frame,
before you start principal
photography.
When I first started
this project, I was sure to
let everyone know, that I had
no idea what I was doing and
that I would be learning
along the way. Boy was that
an under-statement. I feel as
though I just crammed through
a four year degree in film
making in nine months. At the
start, I had a basic visual
concept in my head of how a
scene would play out, but
didn't even have a simple
shot list for most of the
scenes. As time progressed I
began to realize how lost I
felt on set sometimes when
all eyes were on me for the
next shot. It didn't take
long for me to seek out a
better method, and started
creating shot lists in
Microsoft Excel.
My shot lists were
fairly simple and looked
something like this:
Medium,
Handheld - Gruff staggers
towards camera,
dazed.
"Medium" in that
example tells me how I want
the shot framed. A medium
shot generally frames the
upper torso of the
character(s). "Handheld"
refers to how I want the
camera handled, other
examples could be tripod,
steadicam, dolly or crane.
Now, while this type of shot
list is much better than say
nothing, it is still
a far cry from how I will
work in the future.
There is a great
program online called Frame
Forge, that allows you to
digitally create your shots
using 3D graphics similar to
leading video games. You can
create characters and sets,
put them together with your
lighting and even set up your
camera positions. This is the
program I will use going
forward. Being prepared for
every shot and every lighting
setup before you get to set
saves soooo much time and
energy, and when we are
working with a budget, it
ultimately saves
money.
...cya next month.
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On The
Script...
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Hello
everyone again from the windy
city. In this third edition
of On The Script, I will be
focusing in on our hero, the
great and mysterious Gruff.
We'll be discussing my first
impressions of director Keith
Mosher's vision for Gruff, my
early conversations with
Keith about approach and
development, and how that was
all distilled into this
larger than life character
that became the driving force
for the One Long Day
script.
Over the first few
days of the development of
Gruff, my sense of how Keith
perceived Gruff was initially
a basic pulp list of tough
guy attributes and instincts;
which was nice for me as a
writer because I'm a big fan
of old pulp fiction novels
and I had a good basic
knowledge of how to write
this type of character. Keith
wanted an heir of mystery to
follow Gruff in both his
internal dialogue as well as
external; which is a good
approach because it keeps
Gruff's internal dialogue
from ever coming in conflict
with his external dialogue.
The challenge for me as a
writer here was to create an
interesting character without
revealing too much about him.
Keith felt that one way this
could be achieved would be by
using an "echo" device in
Gruff's V.O. (voice over)
dialogue. An "echo" is an
action or dialogue that is
repeated within a narrative
(or story) for a specific
effect. The type of echo
Keith wanted to incorporate
was a dialogue echo â the
less than revealing line, "In
my line of workâ¦"
throughout the script. The
following is two excerpts
from the One Long Day
screenplay illustrating use
of this echo device:
GRUFF (V.O) In my
line of work, you do a job
and then you get paid for
that job. Nothing personalâ¦
just business. But I'm not
getting any money for this
job. No, this one is
personal. This one is pure
revenge. This one is for
Fluffy.
And:
GRUFF (V.O.) In
my line of work you meet
professionals and you meet
hacks. The two assholes that
paid me a visit this morning
were definitely pros, but
they were sloppy. Whether
they meant to or not, they
gave me a name⦠Tony
Revario.
In both of these
instances the "In my line of
workâ¦" echo is used
effectively in both raising
the question of what Gruff's
line of work might actually
be, as well as giving small
hints to what his line of
work actually is. Keith felt
(and I completely agreed)
this particular echo would be
a great device for keeping
Gruff's character interesting
without revealing too much
about him to the viewer. What
line of work is this
psychopath involved in
exactly? Keith wanted a
complete anti-hero â no
redeeming qualities, singular
in purpose and merciless;
intimidating to the last.
But, before I can discuss how
I started churning all of
this red meat into a story
I'd like to move backward on
the development timeline a
little bit to the original
premise of the story.
The very first time I
sat down with Keith to
discuss the initial
conception of Gruff, Keith
basically had a character
that was a victim of
circumstance. Gruff was
presented to me as more of a
plot premise than an actual
character. The premise: two
hitmen are sent to an
apartment to shake down an
accountant named Ching.
Through circumstance, the
hitmen end up at the wrong
apartment. A struggle ensues
and when the dust settles,
Gruff has been left for dead
and Gruff's best friend, the
wiener dog Fluffy has been
killed (Note: as some of you
already know, Fluffy started
out as a poodle, but I'll be
getting more into that next
month). When Gruff discovers
that Fluffy is dead, he goes
on a mission to avenge her
death with one singular goal
in mind â kill anyone who
had anything to do with the
death of Fluffy. With this in
mind, Keith and I more and
more begin to see Gruff as a
superhuman character that has
always lived by the sword,
rather than simply a wayward
victim of circumstance who is
only behaving like this
because his dog was killed. I
personally like to think of
Gruff as a cross between
Dirty Harry and Robocop. We
even discussed the
possibility that Gruff may
actually be a mass murderer
of some kind, a hitman
himself or a deranged war
veteran. The story is just
ambiguous enough to allow the
movie viewer to draw some of
his/her own conclusions on
this one, but one thing
became clear in our early
meetings about Gruff, he was
becoming one mean bad ass
motor scooter. And someone
you'd never want to
meet.
This leads me to the
main challenge I encountered
when I finally sat down and
started developing the final
version of Gruff. How do I
make a remorseless, dangerous
man and potential mass
murderer likable enough to be
our hero? Well, I started
with my Dirty Harry/Robocop
comparison in mind and added
a good dose of humor. I
personally find funny people
easier to like and warm up
to. Even though his humor is
mostly obscene, it belies an
understated good nature at
times that lets you know
that, yeah Gruff might kill
you, but at least he'll kill
you with a smile. And, Gruff
does tend to be funniest when
things seem to be at there
worst for him. I enjoyed that
about his personality because
it gave him an admirable
quality of unflappability.
Another approach I took to
making Gruff a hero you'd
root for was to humanizing
him. I wanted him to have an
extreme emotional reaction to
Fluffy's death before he goes
on his killing spree. This
notion led to the scene in
his apartment where he weeps
over the dead Fluffy carcass,
as well as the Desert/Funeral
Fire scene. And although I
found the Funeral Fire scene
to be funny when I wrote it,
it was also intended to show
Gruff's extreme respect for
his lost friend. These two
scenes, I believe, solidified
Gruff as a character we could
all get behind on his journey
of revenge. When all of these
elements where finalized and
brought together, I believe
that Keith and I were very
successful in creating a
memorable killing machine we
could all get behind and
definitely like, if not love.
I know I do.
Well, that will wrap
up this edition of On The
Script. In the next edition,
I will be discussing all of
the supporting characters and
their roles in our story â
Skunk, "Cold Fingers" Johnny,
The Kid, Ching, Frankie and
of course Fluffy. (And coming
soon, the incomparable Tony
Revario.)
Be good,
David Sean Greider
Screenwriter,
One Long Day
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Tech
Talk...
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Hello, once
again. Wow, already another
month has gone by. Well, this
month I was going to cover
filters and how it affects
the shot. Whether the shot is
improved, (i.e. reducing
glare off of a windshield or
someone's head), or affected
like a special effect, (i.e.
a dreamy hazy diffused look
for dream sequences), the
filter is used in most shots
in one way or another.
Anyway, that is where we were
going to go. But I have to
share with you an experience
that will hopefully sink in a
little to each and every one
of you that use your computer
on a daily basis to store
maybe music, photos,
important docs, movies, etc.,
instead.
A couple of weeks
ago, we started cutting the
trailer. It is going in a
great direction, and we are
into a good solid minute plus
in the trailer, and our
illustrious director gives me
a file on a jump drive to
render out in one of our
programs. Essentially, that
means take all the different
layers and tracks and make it
into one flowing track, kinda
like its own movie. Anyhow
this is our working title
graphics and so on. (By the
way, it's pretty cool how
that is coming out as well.)
So I'm rendering this file on
my computer, and it crashes.
Ok, so I restart and try
again, and it crashes. Again,
this time error message, not
enough memory. I don't
understand, for what we are
doing with this program and
others as well, I have more
than enough memory. So to
make a long story short, I
figure out the problem,
render out this cool track,
and we are all good again, or
so I thought. I go back to my
desktop, and notice that my
main external hard drive with
all the footage on it is not
there. F@#*&$ $#$%^@*
piece of g##@%*&@ bleep
bleep bleep. No matter what I
tried, I couldn't get it to
show up . It has all the
footage to the trailer, let
alone the project itself and
some other projects I'm
working on, including a very
important music video I had
just shot. There went my
night,... and then my
week.
I spent three days on
the phone with tech support
with the hard drive company.
After trying countless
different ways to recover,
they concluded that I needed
to call Apple tech support
and deal with it there. After
a day with them, it was
determined the repeated
crashing of the computer had
corrupted the operating
system of my RAID system. (My
hard drive basically has its
own operating system.) And
therefore it couldn't make
the connection to the
computer. AAAAARRRGHGHHHH!!!
I really need those files!!
As far as we could tell, the
actual files on the hard
drive were still okay. I just
can't get to them.
So, we have a moral
to this story. And yes there
is a good ending. It hasn't
got here yet, as I am typing
this. But by the time you are
reading this, I should be
back online, so everybody
smile. Here is the moral. Are
you ready, you might want to
write this down.(JK)
BACK UP YOUR HARD
DRIVE. BACK UP YOUR HARD
DRIVE! BACK UP YOUR HARD
DRIVE!! BACK UP YOUR HARD
DRIVE!!!
I can't stress it
enough. I never thought
something like this would
happen to me. I'm very
careful about how I manage my
data. Fortunately, I have the
project backed up on my
internal drive, but not the
footage. The footage is on
tape, so if this other plan
doesn't work, I just put the
footage back in and presto,
we are back up and running.
In the mean time, I'm
checking out this software
called Data Rescue II and
just trying out the demo, it
looks like I'm gonna have a
full recovery. It's gonna
take a while to find out
though (12 hours just to scan
the drive). So everything is
looking brighter, a light at
the end of the dark, dismal
tunnel.
So, remember, if
pictures and your immense mp3
library and whatever else you
may have on your computer is
important to you, please
refer to the large print
above.
Oh, here is a recipe
I thought you might like.
Okay, here is what you need
to get from the store. 1 lb
of lean hamburger, a can of
Manwich and some buns,
preferably Aunt Hattie's
Potato Hamburger Buns. You
add the hamburger to the
skillet and turn the heat to
medium high and then break up
the hamburger meat til
lightly browned. Drain the
fat and with a can opener,
open the Manwich and add to
hamburger. Stir until hot and
serve on those awesome potato
buns. Okay, so that isn't
exactly a real recipe, give
me a break, that's the kind
of week I had, and the kind
of diet too. If I have a
better week and month ahead,
well, I'll have a better
recipe to share. I Do know
how to cook, I promise. 'Til
next time,
Talk soon,
Jason Coblentz
Director of
Photography/Editor/Visual
Effects Artist,
One Long Day
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Exclusive
Look...
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Gruff looks like he
is having One Long
Day, a picture is worth
a thousand words.
Gruff takes on Big
Sherm in the desert. This
battle rocks on for a good
minute
Could this be the end
of Gruff???
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Trivia...
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Did you know that
Chris Schaub (Gruff)
performed all of his own
stunts? Including getting
punched in the nose (for
real), getting thrown from an
elevated pickup truck bed to
the hard ground (3x) and
having a 2x4 smashed across
his skull...not once, but
three times! All this, was
just one day in the desert
and at the end of it all, he
only complained that the fake
blood made his head
hurt.
I guess it's back to
corn syrup and food coloring!
In all seriousness though, my
hats off to Chris, he is one
tough S.O.B. that is willing
to do whatever it takes to
get this movie done.
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Progress...
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As we
talked about last issue, we have been
working hard on the big desert battle
scene. We have spent three days out
there so far with one more day ahead
of us this coming Sunday. We will
also be wrapping a scene with Tony,
Vinnie and Rocco on Monday. After
these two days of shooting are in the
can, we will only have about two more
days left...not counting pick-up
shots we may discover needing during
the editing process.
Within
the next week or two our goal is to
release our brand new flash website
with our kick ass trailer. Once the
new site is live we are going to kick
the promotional machine into high
gear, and will be asking you all to
spread the word now more than
ever.
Until
now, we have had very little to show
people, that we actually have a
feature length movie on our hands.
This trailer will blow people away
and finally give the public a peak at
what we have been working hard on
these past few months.
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Back
Issues...
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Have you
missed an issue of our montly
newsletter? If so, no worries, each
month we will have links to our past
issues so you can get caught
up.
Volume 1 Issue
1
Volume 1 Issue
2
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